Drama Part 2: Games

In the first post in this series we looked at Karpman’s Triangle and how drama often leads to games. In this post we’ll talk about games as defined in Transactional Analysis (TA). TA, again, was developed by psychiatrist Eric Berne in the 1950s and 60s, and popularized by his 1964 bestseller, Games People Play. Berne’sContinue reading “Drama Part 2: Games”

Three Tips for Demonstrating Value

Are you expected to demonstrate the “value” of your work? Do you have to continually justify your existence? If so, know this is a thorny, multifaceted issue. First, let’s just face it, it’s usually the designers who are asked to “demonstrate their value,” and it’s often a trap. As Alan Cooper (2018) points out, “What’sContinue reading “Three Tips for Demonstrating Value”

Drama Part 1: Recognizing (And Avoiding) Drama

You may have heard of the book I’m OK — You’re OK. It was all the rage in the late 60s and is still popular today. It’s about Eric Berne’s theory of Transactional Analysis and his concept of games, but added to the dialogue the idea that drama and games largely stem from an underlying senseContinue reading “Drama Part 1: Recognizing (And Avoiding) Drama”

Agile Spaghetti Hurling Velocity

Last week I was speaking with my friend April Mills. She was talking about how velocity doesn’t really accelerate value. In her words, it doesn’t improve one’s “value-waste ratio.” This made me sit up straight. It reminded me of Tufte’s famous “data-ink ratio.” It’s a great concept that might help us arrive at an interesting definition of waste.Continue reading “Agile Spaghetti Hurling Velocity”